Odyssey of the Mind 2018-19

odyssey of the mind raccoon logo

What is Odyssey of the Mind?

  • A fun extracurricular enrichment program where students use creativity, teamwork, and problem-solving skills
  • Students work in teams of 5 – 7 members to create a solution to a chosen problem, which is performed at competition
  • Although there is an adult coach, the program is totally student driven
  • Students build 21st century skills that they can use in the real world
  • Teams usually meet at least once a week (starting later in October), possibly more often when closer to competition in March

Who we are looking for:

  • Johnstown students in 2nd – 12th grades (from Glebe, Warren, Knox & JHS)
  • Students who WORK WELL WITH THEIR PEERS
  • Students who are willing to MAKE A COMMITMENT to a group and stick with it, attending team practices when scheduled
  • Students who are willing to use PROBLEM-SOLVING SKILLS and don’t need an adult to always tell them what to do’
  • Students who enjoy a challenge and want to have fun
  • Students who like to be creative
  • Parent volunteers who are willing to help out/coach a team (the number of teams we are able to form depends on how many parents step forward)

What to do if you want to join:

  • Fill out a sign up sheet and return to your school NO LATER than Friday, September 28th.
  • Attend our required kick-off meeting, with a parent, at Warren Street School on Tuesday, October 23rd (6-7:30pm).  Learn more about the program, get to know your team, and schedule meeting times with your coach.
  • This year we will be ordering team shirts much earlier in the school year.  All Odyssey members will need to purchase a t-shirt for $10 each.  More info will follow at our kick-off meeting.

If you have questions, contact Mrs. Kristin Meashaw (Program Coordinator and Warren Street Teacher) at kmeashaw@johnstownschools.org.

Mark Your Calendars:

  • Odyssey Kick-Off Night – October 23rd – 6-7:30pm – Warren Cafeteria
  • McDonald’s Night Fundraiser – November 6th – 5-7pm (20% of all sales go to the Odyssey program)
  • Spontaneous Night – January 8th – 6-7:30pm @ Warren Street / snow date January 10th (for Warren, Knox, and HS students only)
  • Spontaneous Workshop – January 16th – 3:30-5pm @ Glebe Street / snow date January 17th (for Glebe students only)
  • Dress Rehearsal – March 5 & 7 – Warren Street Gym @ 5-7:30pm
  • Regional Competition – March 9th (all day) @ Fonda Fultonville School
  • End of Year Celebration – March 18th – 6-7pm – Warren Cafeteria

**If your team finishes in 1st place at Regional Competition or wins one of the “wild card” spots, you will be advancing to the NY State Tournament on March 23rd in Binghamton!!!!!

Ways to Keep Up-To-Date:

  • New Facebook Group – Search Johnstown Odyssey of the Mind
  • Open to PARENTS of students in Odyssey of the Mind.  Great place for updates, reminders, and sharing pictures. This is a closed group and you will need to join if interested.
  • Remind App – From a smartphone enter this number: 81010, then text this message: @3e4da3
    Group is called Odyssey Families 2018-19. Open to parents for short little text reminders and updates.

*Students don’t always get their paper flyers home, so it is strongly recommended you join at least one of these groups. Many Odyssey events are also posted on the school website.

PLEASE BOOKMARK THIS PAGE FOR FUTURE REFERENCE!

Have questions? – Contact Mrs. Meashaw (kmeashaw@johnstownschools.org)

2018-19 Long-Term Problem Synopses*

Tentative as of April 28, 2018. All problems have an 8-minute time limit.

Problem 1: OMER to the Rescue Again

Divisions I, II & III

Who better to help those in distress than OMER? In this problem, OMER and his trusty Sidekick travel to different places with suitcases holding all of the parts of an OMER-mobile vehicle! OMER and his Sidekick will assemble and ride on the vehicle where it will function in different ways to “save the day.” Between attempts, the vehicle will be disassembled, put back into the suitcases, and taken to a different area where it will be reassembled and driven again. Finally, the OMER-mobile is thrown a hero’s parade as a show of appreciation!

Problem 2: Hide in Plain Sight

Divisions I, II, III & IV

Teams take a cue from nature in this problem where they create and build a team-made mechanical creature that hides in plain sight. The creature will change its appearance three times to avoid being detected by a Searcher Character trying to find it. The way the creature changes will be different each time! The team will create and present a performance where its creature gets into – or out of – various situations using this resourceful skill. In the end the creature will surprise everyone by changing its appearance a final time and reveal its true self.

Problem 3: Classics… Leonardo’s Workshop

Divisions I, II, III & IV

Imagine how inspiring Leonardo DaVinci’s (LDV) workshop must have been. Teams will portray his workplace in an original, creative performance that includes LDV, a patron, and a naysayer. The team will recreate a DaVinci painting, make a three-dimensional representation of one of his works, and recreate another LDV work in any form the team wishes. There will also be an original “debunked” creation that LDV “invented” but discarded because it was mocked. Ironically, the item will be shown as something commonly used in modern times.

Problem 4: Structure Toss

Divisions I, II, III & IV

Step right up and put your structure to the test! Teams must strategize risk for points and “toss” their structures in this year’s problem-turned-carnival. They will use a device to propel the structure in a carnival game. If it travels in the air it gets higher score! Once the structure has been successfully tossed, it can be tested for strength. A carnival barker character will entice other characters to join the fun during a performance that incorporates testing the structure’s strength with creative games of skill and chance.

Problem 5: Opposites Distract

Divisions I, II, III & IV

Disagreements can distract groups from seeing the bigger picture. Teams will create and present a humorous performance about a sneaky character that distracts others while trying to take control of anything the team wishes. In the performance it will lure others into silly arguments and be successful two times. The arguments will be presented using different dramatic styles and will include attention-getting effects. In the end, the groups will learn that they have been intentionally distracted and will catch the sneaky character before it takes control.

Primary: Museum Makers

Grades K-2

Kids can see the extraordinary in the ordinary. Now they will use that ability to create their own museum! The team will create and present an original museum and its exhibits. During the performance, the team will reveal three creative displays that explain the theme of the museum and show off team-made items. A tour guide will take audiences on a journey through the museum to meet a humorous artist and a curator.

All problems copyright Creative Competitions, Inc. — 2018

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