MLA In-Text Citation and Works Cited
(MLA is
used for literature, arts, and humanities)
In-Text Citations
1)
Mellor suggests that children and teens playing violent
video games could lead to violent behavior being exhibited
in real life situations (212).
2)
One study suggests that children and teens playing
violent video games could lead to violent behavior being
exhibited in real life situations (Mellor 212).
3)
Mellor suggests that children and teens have been
“shown to display violent behavior in society” (212) after
playing “minimal amounts of violent video games on a
regular basis” (212).
Works Cited
(Magazine)
Grubb, Frank. “Are Video Games
Really So Bad?” Newsweek 6 June 2003: 32-34.
(Encyclopedia)
Hudjens, Michael F. “Milk.”
World Book Encyclopedia. Chicago: World Book Inc., 2002.
(Book)
Mellor, Stan. The Social Impact of
Video Games. New York: Prentice Hall, 2003.
(Journal)
Sharp, Daniel. “The Impact of
Video Game Playing in Children and Young Adults.” Journal
of Psychology 44 (2004): 305-312.
(Proquest, Infotrac, EBSCO, etc…)
Sharp,
Daniel. “The Impact of Video Game Playing in Children and
Young Adults.” Journal
of Psychology 44 (2004). 305-312. Proquest. 16 September 2004.
(Internet)
Walsh, Diane, Dave Gentile, Mike
VanOverbeke, and Eileen Chasco. “Mediawise Video
Game
Report Card.” 19 December 2002. 19 September 2004
<http://www.mediafamily.org/research/report_vgrc_2002-2.shtml>
See also: Writing Research Papers: A complete guide by
James D. Lester
(top of page)
APA In-Text Citation & References
In-Text Citations
1)
Mellor (2003) has suggested that children and teens
playing violent video games could lead to violent behavior
being exhibited in real life situations.
2)
One study has suggested that children and teens playing
violent video games could lead to violent behavior being
exhibited in real life situations (Mellor, 2003).
3)
Mellor (2003) has suggested that children and teens
have been “shown to display violent behavior in society”
(p. 7) after playing “minimal amounts of violent video
games on a regular basis” (p. 7).
References
(Magazine)
Grubb, F. (2003, June 6). Are
Video Games Really So Bad? Newsweek. 32-34.
(Encyclopedia)
Hudjens, M. (2002). Milk. In
World Book Encyclopedia (Vol.13, pp.545-549). Chicago:
World
Book Inc.
(Book)
Mellor, S. (2003). The Social Impact
of Video Games. New York: Prentice Hall.
(Journal)
Sharp, D. (2004). The Impact of
Video Game Playing in Children and Young Adults. Journal
of
Psychology, 44. 305-312.
(Proquest, Infotrac, EBSCO, etc…)
Sharp, D.
(2004). The Impact of Video Game Playing in Children and
Young Adults. Journal
of Psychology, 44. 305-312.
Retrieved September 16, 2004 from Proquest, No.
01543971.
(Internet)
Walsh, D., Gentile, D.,
VanOverbeke, M., & Chasco, E. (2002, December 19).
Mediawise
Video
Game Report Card. Retrieved September 19, 2004 from the
World Wide Web:
http://www.mediafamily.org/research/report_vgrc_2002-2.shtml
See also: Writing Research Papers: A complete guide by
James D. Lester
(top of page)
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