MLA In-Text Citation & Works Cited
(MLA is used for literature, arts, and humanities)
Works Cited
for a Magazine article:
Author’s
Last name, First name. “Article Title in Quotations.” Publication
Name Underlined Day Month Year of
Publication: start page no.–end page no..
Grubb, Frank. “Are Video Games Really So Bad?” Newsweek 6 June 2003: 32-34.
for an Encyclopedia entry:
Author’s
Last name, First name. “Entry Title in Quotations.” Encyclopedia Name Underlined.
City of Publication:
Publisher Name, Copyright Year.
Hudjens, Michael F. “Milk.” World Book Encyclopedia. Chicago: World Book Inc., 2002.
for a Book:
Author’s
Last name, First name. Book Title Underlined.
City of Publication: Publisher Name, Copyright
Year.
Mellor, Stan. The Social Impact of Video Games. New York: Prentice Hall, 2003.
for a Journal article:
Author’s
Last name, First name. “Article Title in Quotations.” Journal
Name Underlined Volume number.Issue
number (Day
Month Year of Publication in Parentheses): start page no. –end
page no..
Sharp,
Daniel. “The Impact of Video Game Playing in
Children and Young Adults.” Journal
of Psychology 44 (2004): 305-312.
for an article found using a Database (Proquest, Infotrac, EBSCO,
etc…):
Author’s
Last name, First name. “Article Title in Quotations.” Publication
Name Underlined Volume number.Issue
number (Day
Month Year of Publication in Parentheses): start page no. –end
page no.. Database Name.
Day Month Year Accessed.
Sharp,
Daniel. “The Impact of Video Game Playing in
Children and Young Adults.” Journal
of Psychology 44 (2004): 305-312. Proquest. 16 September 2004.
for the Internet:
Author’s
Last name, First name. “Title of Web page in Quotations.” Day Month
Year Created or Last Updated.
Sponsoring Institute or Organization. Day Month Year Accessed <Full website address in Angle Brackets>
Walsh,
Diane, Dave Gentile, Mike VanOverbeke, and Eileen Chasco. “Mediawise Video Game
Report Card.” 19 December 2002. National
Institute on Media and the Family. 19
September 2004 <http://www.mediafamily.org/research/report_vgrc_2002-2.shtml>
In-Text
Citations
1)
Mellor suggests that children and teens playing violent video games could lead to violent behavior being exhibited in real life situations (212).
2)
One study suggests that children and teens playing violent video games could lead to violent behavior being exhibited in real life situations (Mellor 212).
3)
Mellor suggests that children and teens have been “shown to display violent behavior in society” (212) after playing “minimal amounts of violent video games on a regular basis” (212).
See also: Writing Research Papers: A complete guide by James D. Lester